mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-26 04:06:32 +00:00
Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
This commit is contained in:
parent
2f92b82b29
commit
34bc14e75d
21 changed files with 123 additions and 123 deletions
|
@ -8,15 +8,15 @@ uniform vec4 resolution;
|
|||
void main()
|
||||
{
|
||||
float4 c0 = texture(samp9, uv0).rgba;
|
||||
float4 tmp = float4(0, 0, 0, 0);
|
||||
tmp += c0 - texture(samp9, uv0 + float2(2, 2)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 - float2(2, 2)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 + float2(2, -2)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 - float2(2, -2)*resolution.zw).rgba;
|
||||
float4 tmp = float4(0.0, 0.0, 0.0, 0.0);
|
||||
tmp += c0 - texture(samp9, uv0 + float2(2.0, 2.0)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 - float2(2.0, 2.0)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 + float2(2.0, -2.0)*resolution.zw).rgba;
|
||||
tmp += c0 - texture(samp9, uv0 - float2(2.0, -2.0)*resolution.zw).rgba;
|
||||
float grey = ((0.222 * tmp.r) + (0.707 * tmp.g) + (0.071 * tmp.b));
|
||||
// get rid of the bottom line, as it is incorrect.
|
||||
if (uv0.y*resolution.y < 163)
|
||||
if (uv0.y*resolution.y < 163.0)
|
||||
tmp = float4(1.0, 1.0, 1.0, 1.0);
|
||||
c0 = c0+1-grey*7.0;
|
||||
ocol0 = float4(c0.r, c0.g, c0.b, 1);
|
||||
}
|
||||
c0 = c0 + 1.0 - grey * 7.0;
|
||||
ocol0 = float4(c0.r, c0.g, c0.b, 1.0);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue