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Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
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parent
29ba53f6c3
commit
3529dfd691
23 changed files with 70 additions and 70 deletions
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@ -222,10 +222,10 @@ void CheatsManager::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(m_match_new, &QPushButton::pressed, this, &CheatsManager::NewSearch);
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connect(m_match_next, &QPushButton::pressed, this, &CheatsManager::NextSearch);
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connect(m_match_refresh, &QPushButton::pressed, this, &CheatsManager::Update);
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connect(m_match_reset, &QPushButton::pressed, this, &CheatsManager::Reset);
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connect(m_match_new, &QPushButton::clicked, this, &CheatsManager::NewSearch);
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connect(m_match_next, &QPushButton::clicked, this, &CheatsManager::NextSearch);
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connect(m_match_refresh, &QPushButton::clicked, this, &CheatsManager::Update);
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connect(m_match_reset, &QPushButton::clicked, this, &CheatsManager::Reset);
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m_match_table->setContextMenuPolicy(Qt::CustomContextMenu);
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m_watch_table->setContextMenuPolicy(Qt::CustomContextMenu);
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