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Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
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23 changed files with 70 additions and 70 deletions
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@ -204,7 +204,7 @@ void GameConfigWidget::CreateWidgets()
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void GameConfigWidget::ConnectWidgets()
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{
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// Buttons
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connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings);
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connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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