Reformat all the things. Have fun with merge conflicts.

This commit is contained in:
Pierre Bourdon 2016-06-24 10:43:46 +02:00
commit 3570c7f03a
1116 changed files with 187405 additions and 180344 deletions

View file

@ -10,31 +10,30 @@ struct ID3D10Blob;
namespace DX11
{
// use this class instead ID3D10Blob or ID3D11Blob whenever possible
class D3DBlob
{
public:
// memory will be copied into an own buffer
D3DBlob(unsigned int blob_size, const u8* init_data = nullptr);
// memory will be copied into an own buffer
D3DBlob(unsigned int blob_size, const u8* init_data = nullptr);
// d3dblob will be AddRef'd
D3DBlob(ID3D10Blob* d3dblob);
// d3dblob will be AddRef'd
D3DBlob(ID3D10Blob* d3dblob);
void AddRef();
unsigned int Release();
void AddRef();
unsigned int Release();
unsigned int Size() const;
u8* Data();
unsigned int Size() const;
u8* Data();
private:
~D3DBlob();
~D3DBlob();
unsigned int ref;
unsigned int size;
unsigned int ref;
unsigned int size;
u8* data;
ID3D10Blob* blob;
u8* data;
ID3D10Blob* blob;
};
} // namespace