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Reformat all the things. Have fun with merge conflicts.
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2115e8a4a6
commit
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1116 changed files with 187405 additions and 180344 deletions
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@ -13,46 +13,39 @@
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class HiresTexture
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{
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public:
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using SOILPointer = std::unique_ptr<u8, void(*)(unsigned char*)>;
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using SOILPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
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static void Init();
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static void Update();
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static void Shutdown();
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static void Init();
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static void Update();
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static void Shutdown();
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static std::shared_ptr<HiresTexture> Search(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format, bool has_mipmaps
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);
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static std::shared_ptr<HiresTexture> Search(const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size, u32 width,
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u32 height, int format, bool has_mipmaps);
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static std::string GenBaseName(
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const u8* texture, size_t texture_size,
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const u8* tlut, size_t tlut_size,
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u32 width, u32 height,
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int format, bool has_mipmaps,
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bool dump = false
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);
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static std::string GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
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size_t tlut_size, u32 width, u32 height, int format,
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bool has_mipmaps, bool dump = false);
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~HiresTexture();
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~HiresTexture();
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struct Level
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{
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Level();
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struct Level
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{
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Level();
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SOILPointer data;
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size_t data_size = 0;
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u32 width = 0;
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u32 height = 0;
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};
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std::vector<Level> m_levels;
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SOILPointer data;
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size_t data_size = 0;
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u32 width = 0;
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u32 height = 0;
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};
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std::vector<Level> m_levels;
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private:
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width, u32 height);
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static void Prefetch();
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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u32 height);
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static void Prefetch();
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static std::string GetTextureDirectory(const std::string& game_id);
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HiresTexture() {}
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static std::string GetTextureDirectory(const std::string& game_id);
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HiresTexture() {}
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};
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