From 35a270d2a8b3fc70802e4e075efdecdf0ab4abcf Mon Sep 17 00:00:00 2001 From: Jules Blok Date: Wed, 24 Aug 2016 11:44:57 +0200 Subject: [PATCH] TextureConversionShader: Don't use the float specifier in shader code. --- Source/Core/VideoCommon/TextureConversionShader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 18b67817fe..cccb7e7334 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, // Handle D3D depth inversion. if (depth) - WRITE(p, " %s = 1.0f - %s;\n", dest, dest); + WRITE(p, " %s = 1.0 - %s;\n", dest, dest); } }