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SoundStream: Internally construct the mixer
Instead of creating the mixer externally and then passing it in, it can just be made within the class.
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a6e5fd1e27
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35ee8a1362
18 changed files with 40 additions and 123 deletions
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@ -56,12 +56,9 @@ class OpenALStream final : public SoundStream
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{
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#if defined HAVE_OPENAL && HAVE_OPENAL
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public:
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OpenALStream(CMixer *mixer)
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: SoundStream(mixer)
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, uiSource(0)
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{}
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virtual ~OpenALStream() {}
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OpenALStream() : uiSource(0)
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{
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}
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virtual bool Start() override;
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virtual void SoundLoop() override;
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@ -84,10 +81,5 @@ private:
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ALfloat fVolume;
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u8 numBuffers;
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#else
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public:
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OpenALStream(CMixer *mixer)
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: SoundStream(mixer)
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{}
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#endif // HAVE_OPENAL
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};
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