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ShaderGenCommon: Replace the GenOutput enum by using typeid instead.
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4 changed files with 38 additions and 41 deletions
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@ -123,11 +123,4 @@ private:
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std::vector<bool> constant_usage; // TODO: Is vector<bool> appropriate here?
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};
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enum GenOutput
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{
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GO_ShaderCode,
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GO_ShaderUid,
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GO_ShaderConstantProfile,
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};
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#endif // _SHADERGENCOMMON_H
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