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VideoConfig: Add an option to force RGB8 EFB format.
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4 changed files with 12 additions and 1 deletions
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@ -275,6 +275,10 @@ static wxString validation_layer_desc =
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static wxString backend_multithreading_desc =
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wxTRANSLATE("Enables multi-threading in the video backend, which may result in performance "
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"gains in some scenarios.\n\nIf unsure, leave this unchecked.");
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static wxString true_color_desc =
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wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
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"quality by reducing color banding.\nIt has no impact on performance and causes "
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"few graphical issues.\n\n\nIf unsure, leave this unchecked.");
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#if !defined(__APPLE__)
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// Search for available resolutions - TODO: Move to Common?
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@ -618,6 +622,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
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vconfig.bWidescreenHack));
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cb_szr->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc),
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vconfig.bDisableFog));
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cb_szr->Add(CreateCheckBox(page_enh, _("Force True Color"), wxGetTranslation(true_color_desc),
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vconfig.bForceTrueColor));
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szr_enh->Add(cb_szr, wxGBPosition(row, 0), wxGBSpan(1, 3));
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row += 1;
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