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Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
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366cfd0f8c
14 changed files with 68 additions and 69 deletions
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@ -28,8 +28,8 @@ struct ARCode
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{
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std::string name;
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std::vector<AREntry> ops;
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bool active;
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bool user_defined;
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bool enabled = false;
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bool user_defined = false;
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};
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void RunAllActive();
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