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Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
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14 changed files with 68 additions and 69 deletions
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@ -33,7 +33,7 @@ struct Patch
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{
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std::string name;
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std::vector<PatchEntry> entries;
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bool active = false;
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bool enabled = false;
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bool user_defined = false; // False if this code is shipped with Dolphin.
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};
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