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Make FIFO watermark tightness configurable instead of hardcoding it.
To change it, right click the affected game in the iso list, select Properties, and enter some constant for "Watermark tightness". Reasonable values range from 20 to 200. FIFO seems unoverflowable on my computer no matter what I set this value to, so test whether tuning the value helps you ;P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5907 8ced0084-cf51-0410-be5f-012b33b47a6e
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6 changed files with 38 additions and 4 deletions
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@ -95,6 +95,7 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
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iniFile.Get("Hacks", "FIFOWatermarkTightness", &iFIFOWatermarkTightness, 50);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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@ -145,6 +146,8 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.Get("Video", "UseRealXFB", &bUseRealXFB);
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if (iniFile.Exists("Video", "FIFOBPHack"))
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iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack);
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if (iniFile.Exists("Video", "FIFOWatermarkTightness"))
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iniFile.Get("Video", "FIFOWatermarkTightness", &iFIFOWatermarkTightness);
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if (iniFile.Exists("Video", "ProjectionHack"))
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue);
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if (iniFile.Exists("Video", "UseNativeMips"))
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