GeometryShaderGen: Support multiple primitive types.

And make more stereoscopy code optional.
This commit is contained in:
Jules Blok 2014-12-14 22:27:09 +01:00
commit 382e1c22db
4 changed files with 53 additions and 34 deletions

View file

@ -129,7 +129,6 @@ static void BPWritten(const BPCmd& bp)
GeometryShaderManager::SetViewportChanged();
return;
case BPMEM_LINEPTWIDTH: // Line Width
SetLineWidth();
GeometryShaderManager::SetLinePtWidthChanged();
return;
case BPMEM_ZMODE: // Depth Control