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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -67,9 +67,9 @@ BEGIN_EVENT_TABLE(CJitWindow, wxPanel)
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END_EVENT_TABLE()
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CJitWindow::CJitWindow(wxWindow* parent, wxWindowID id,
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const wxString& title, const wxPoint& pos, const wxSize& size, long style)
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: wxPanel(parent, id, pos, size, style)
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CJitWindow::CJitWindow(wxWindow* parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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: wxPanel(parent, id, pos, size, style, name)
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{
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the_jit_window = this;
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wxBoxSizer* sizerBig = new wxBoxSizer(wxVERTICAL);
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