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VideoCommon: Flush the GPU pipeline on async requests.
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@ -7,6 +7,7 @@
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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@ -16,6 +17,10 @@ AsyncRequests::AsyncRequests() = default;
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void AsyncRequests::PullEventsInternal()
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{
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// This is only called if the queue isn't empty.
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// So just flush the pipeline to get accurate results.
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g_vertex_manager->Flush();
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std::unique_lock<std::mutex> lock(m_mutex);
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m_empty.Set();
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