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Parser and Assembler implementations
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36 changed files with 7522 additions and 11 deletions
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@ -897,6 +897,8 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_GBASAVES_IDX] = s_user_paths[D_GBAUSER_IDX] + GBASAVES_DIR DIR_SEP;
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s_user_paths[F_GBABIOS_IDX] = s_user_paths[D_GBAUSER_IDX] + GBA_BIOS;
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s_user_paths[D_ASM_ROOT_IDX] = s_user_paths[D_USER_IDX] + ASSEMBLY_DIR DIR_SEP;
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// The shader cache has moved to the cache directory, so remove the old one.
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// TODO: remove that someday.
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File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
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