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AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command lists later on.
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23 changed files with 70 additions and 90 deletions
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@ -19,8 +19,6 @@ public:
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explicit NullTexture(const TextureConfig& config);
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~NullTexture() = default;
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void Bind(unsigned int stage) override;
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void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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