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Improved achievements disabled messaging
Most obviously, there is no longer a warning message to the player in the achievement window that achievements are disabled if a game is not currently running.
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9240f579ea
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4 changed files with 10 additions and 5 deletions
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@ -170,7 +170,8 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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return;
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#ifdef USE_RETRO_ACHIEVEMENTS
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AchievementManager::GetInstance().SetDisabled(true);
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if (game_id != "00000000")
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AchievementManager::GetInstance().SetDisabled(true);
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#endif // USE_RETRO_ACHIEVEMENTS
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if (game_id == "00000000")
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