Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-10-22 20:54:40 +00:00
parent 32820d2036
commit 39df6c5624
41 changed files with 416 additions and 416 deletions

View file

@ -28,8 +28,8 @@
#include "D3DBase.h"
#include "Common.h"
#include "Statistics.h"
#include "Profiler.h"
#include "Globals.h"
#include "VertexHandler.h"
#include "TransformEngine.h"
#include "OpcodeDecoding.h"
@ -72,10 +72,7 @@ void ExecuteDisplayList(u32 address, u32 size)
g_pVideoData = startAddress;
// temporarily swap dl and non-dl(small "hack" for the stats)
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
Statistics::SwapDL();
while((u32)(g_pVideoData - startAddress) < size)
{
@ -85,10 +82,7 @@ void ExecuteDisplayList(u32 address, u32 size)
INCSTAT(stats.thisFrame.numDListsCalled);
// un-swap
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
Statistics::SwapDL();
// reset to the old pointer
g_pVideoData = old_pVideoData;