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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
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41 changed files with 416 additions and 416 deletions
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@ -18,8 +18,9 @@
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#include <d3dx9.h>
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#include "Common.h"
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#include "Statistics.h"
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#include "Globals.h"
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#include "Config.h"
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#include "main.h"
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#include "VertexHandler.h"
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#include "Render.h"
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@ -209,7 +210,6 @@ void Renderer::SwapBuffers(void)
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p+=sprintf(p,"Num strip joins: %i\n",stats.numJoins);
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p+=sprintf(p,"Num primitives: %i\n",stats.thisFrame.numPrims);
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p+=sprintf(p,"Num primitives (DL): %i\n",stats.thisFrame.numDLPrims);
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p+=sprintf(p,"Num bad commands: %i%s\n",stats.thisFrame.numBadCommands,stats.thisFrame.numBadCommands?"!!!":"");
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p+=sprintf(p,"Num XF loads: %i\n",stats.thisFrame.numXFLoads);
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p+=sprintf(p,"Num XF loads (DL): %i\n",stats.thisFrame.numXFLoadsInDL);
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p+=sprintf(p,"Num CP loads: %i\n",stats.thisFrame.numCPLoads);
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