Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-10-22 20:54:40 +00:00
parent 32820d2036
commit 39df6c5624
41 changed files with 416 additions and 416 deletions

View file

@ -30,6 +30,7 @@
#include "VertexLoader.h"
#include "VertexManager.h"
#include "VertexShaderManager.h"
#include "Statistics.h"
#include "BPStructs.h"
#include "Fifo.h"
@ -44,14 +45,6 @@ extern u8* FAKE_GetFifoEndPtr();
void Decode();
template <class T>
void Xchg(T& a, T&b)
{
T c = a;
a = b;
b = c;
}
void ExecuteDisplayList(u32 address, u32 size)
{
u8* old_pVideoData = g_pVideoData;
@ -59,13 +52,10 @@ void ExecuteDisplayList(u32 address, u32 size)
u8* startAddress = Memory_GetPtr(address);
g_pVideoData = startAddress;
// temporarily swap dl and non-dl(small "hack" for the stats)
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
while((u32)(g_pVideoData - startAddress) < size)
// temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL();
while((u32)(g_pVideoData - startAddress) < size)
{
Decode();
}
@ -73,10 +63,7 @@ void ExecuteDisplayList(u32 address, u32 size)
INCSTAT(stats.thisFrame.numDListsCalled);
// un-swap
Xchg(stats.thisFrame.numDLPrims, stats.thisFrame.numPrims);
Xchg(stats.thisFrame.numXFLoadsInDL, stats.thisFrame.numXFLoads);
Xchg(stats.thisFrame.numCPLoadsInDL, stats.thisFrame.numCPLoads);
Xchg(stats.thisFrame.numBPLoadsInDL, stats.thisFrame.numBPLoads);
Statistics::SwapDL();
// reset to the old pointer
g_pVideoData = old_pVideoData;