ShaderGen: Drop broken fragment shader index workaround for Vulkan

AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
This commit is contained in:
Stenzek 2018-08-28 23:39:45 +10:00
commit 3ad7812b53
4 changed files with 6 additions and 46 deletions

View file

@ -88,8 +88,6 @@ static BugInfo m_known_bugs[] = {
-1.0, true},
{API_OPENGL, OS_ALL, VENDOR_MESA, DRIVER_I965, Family::UNKNOWN, BUG_BROKEN_CLIP_DISTANCE, -1.0,
-1.0, true},
{API_VULKAN, OS_ALL, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_FRAGMENT_SHADER_INDEX_DECORATION, -1.0, -1.0, true},
{API_OPENGL, OS_WINDOWS, VENDOR_ATI, DRIVER_ATI, Family::UNKNOWN,
BUG_BROKEN_DUAL_SOURCE_BLENDING, -1.0, -1.0, true},
{API_OPENGL, OS_OSX, VENDOR_INTEL, DRIVER_INTEL, Family::UNKNOWN,