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Vulkan: Refactor initialization to only use a single instance
Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV, and likely reduce boot times slightly for drivers that take a while to create instances.
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4 changed files with 44 additions and 43 deletions
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@ -43,8 +43,7 @@ public:
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// This assumes that PopulateBackendInfo and PopulateBackendInfoAdapters has already
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// been called for the specified VideoConfig.
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static std::unique_ptr<VulkanContext> Create(VkInstance instance, VkPhysicalDevice gpu,
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VkSurfaceKHR surface, VideoConfig* config,
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bool enable_debug_reports,
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VkSurfaceKHR surface, bool enable_debug_reports,
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bool enable_validation_layer);
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// Enable/disable debug message runtime.
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