get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-09-08 16:07:13 +00:00
commit 3b76f6dc80
41 changed files with 162 additions and 162 deletions

View file

@ -22,7 +22,7 @@
// File description
/* ッッッッッッッッッッッッッッッッッッッ
/* -------------------
Function: This file will get the status of the analog triggers of any connected XInput device.
This code was made with the help of SimpleController.cpp in the June 2008 Microsoft DirectX SDK
Samples.
@ -33,7 +33,7 @@
// Includes
// ッッッッッッッッッッッッッッッッッッッ
// -------------------
#include <windows.h>
#include <XInput.h> // XInput API
@ -47,7 +47,7 @@ namespace XInput
// Declarations
// ッッッッッッッッッッッッッッッッッッッ
// -------------------
#define MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
@ -62,7 +62,7 @@ CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
// Init
// ッッッッッッッッッッッッッッッッッッッ
// -------------------
/* Function: Calculate the number of connected XInput devices
Todo: Implement this to figure out if there are multiple XInput controllers connected,
we currently only try to connect to XInput device 0 */
@ -92,7 +92,7 @@ void Init()
// Get the trigger status
// ッッッッッッッッッッッッッッッッッッッ
// -------------------
int GetXI(int Controller, int Button)
{
// Update the internal status
@ -118,7 +118,7 @@ int GetXI(int Controller, int Button)
// Check if a certain controller is connected
// ッッッッッッッッッッッッッッッッッッッ
// -------------------
bool IsConnected(int Controller)
{
DWORD dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );