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Remove AM Baseboard
Let's stop pretending that we support Triforce emulation. Keeping this code around just in case someone will make major improvements in the future isn't really worth it. I'm keeping the Triforce game INIs so users will know that the compatibility rating for Triforce games is 1 star (broken).
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17 changed files with 28 additions and 905 deletions
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@ -42,7 +42,7 @@ ControllerConfigDiag::ControllerConfigDiag(wxWindow* const parent)
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{
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m_gc_pad_type_strs = {{_("None"), _("Standard Controller"), _("GameCube Adapter for Wii U"),
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_("Steering Wheel"), _("Dance Mat"), _("DK Bongos"), _("GBA"),
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_("Keyboard"), _("AM Baseboard")}};
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_("Keyboard")}};
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wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
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@ -87,13 +87,8 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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const wxWindowID choice_id = wxWindow::NewControlId();
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m_gc_port_choice_ids.emplace(choice_id, i);
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// Only add AM-Baseboard to the first pad.
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if (i == 0)
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pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
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m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
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else
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pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
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m_gc_pad_type_strs.size() - 1, m_gc_pad_type_strs.data());
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pad_type_choices[i] = new wxChoice(this, choice_id, wxDefaultPosition, wxDefaultSize,
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m_gc_pad_type_strs.size(), m_gc_pad_type_strs.data());
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pad_type_choices[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnGameCubePortChanged, this);
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@ -126,9 +121,6 @@ wxStaticBoxSizer* ControllerConfigDiag::CreateGamecubeSizer()
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case SIDEVICE_GC_KEYBOARD:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[7]);
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break;
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case SIDEVICE_AM_BASEBOARD:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[8]);
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break;
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default:
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pad_type_choices[i]->SetStringSelection(m_gc_pad_type_strs[0]);
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gamecube_configure_bt[i]->Disable();
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@ -483,11 +475,6 @@ void ControllerConfigDiag::OnGameCubePortChanged(wxCommandEvent& event)
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tempType = SIDEVICE_GC_KEYBOARD;
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gamecube_configure_bt[device_num]->Enable();
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}
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else if (device_name == m_gc_pad_type_strs[8])
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{
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tempType = SIDEVICE_AM_BASEBOARD;
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gamecube_configure_bt[device_num]->Enable();
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}
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else
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{
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tempType = SIDEVICE_NONE;
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