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Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
There's an attempt to implement Peek_Color too, probably done wrong :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
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17 changed files with 92 additions and 384 deletions
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@ -173,9 +173,9 @@ void CFrame::CreateMenu()
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toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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toolsMenu->Append(IDM_INFO, _T("System Information"));
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#if defined(HAVE_SFML) && HAVE_SFML
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toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
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// toolsMenu->Append(IDM_SDCARD, _T("Mount &SDCard")); // Disable for now
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#endif
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(FULL_WII_MENU_DIR).IsValid())
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{
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@ -524,15 +524,6 @@ void CFrame::DoStop()
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return;
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Core::Stop();
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#ifdef SETUP_TIMER_WAITING
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// Idle-wait for core to completely shut down (without this wait the
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// GameCtrlPanel is restored to a state where we can open another game
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// and effectively crash Dolphin)
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while(Core::isRunning())
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SLEEP(10);
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#endif
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UpdateGUI();
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}
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}
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