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NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the NetPlay dialog, as it would effectively just be a duplicate of the setting in the Wii pane, potentially causing confusion. This also enables save data writing by default, as this is probably what most players want, and should avoid them losing hours of progress because they forgot to tick a checkbox.
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parent
d1beb9ef70
commit
3ce5caf887
15 changed files with 21 additions and 25 deletions
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@ -108,10 +108,8 @@ void NetPlayDialog::CreateMainLayout()
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m_data_menu = m_menu_bar->addMenu(tr("Data"));
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m_data_menu->setToolTipsVisible(true);
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m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data"));
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m_save_sd_action->setToolTip(
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tr("If \"Allow Writes to SD Card\" is disabled this does not override it."));
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m_save_sd_action->setCheckable(true);
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m_write_save_data_action = m_data_menu->addAction(tr("Write Save Data"));
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m_write_save_data_action->setCheckable(true);
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m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
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m_load_wii_action->setCheckable(true);
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m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
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@ -362,7 +360,7 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
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&NetPlayDialog::SaveSettings);
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connect(m_save_sd_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_write_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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@ -769,7 +767,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
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m_start_button->setEnabled(enabled);
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m_game_button->setEnabled(enabled);
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m_load_wii_action->setEnabled(enabled);
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m_save_sd_action->setEnabled(enabled);
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m_write_save_data_action->setEnabled(enabled);
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m_sync_save_data_action->setEnabled(enabled);
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m_sync_codes_action->setEnabled(enabled);
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m_assign_ports_button->setEnabled(enabled);
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@ -1038,7 +1036,7 @@ std::string NetPlayDialog::FindGBARomPath(const std::array<u8, 20>& hash, std::s
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void NetPlayDialog::LoadSettings()
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{
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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const bool write_save_data = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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@ -1049,7 +1047,7 @@ void NetPlayDialog::LoadSettings()
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const bool hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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m_write_save_data_action->setChecked(write_save_data);
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m_load_wii_action->setChecked(load_wii_save);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_codes_action->setChecked(sync_codes);
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@ -1089,7 +1087,7 @@ void NetPlayDialog::SaveSettings()
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else
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Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
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Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked());
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Config::SetBase(Config::NETPLAY_WRITE_SAVE_DATA, m_write_save_data_action->isChecked());
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Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
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