VideoCommon: Use GetSpanForAddress safely in texture decoding

Now only VertexLoader remains... But that one might be tricky.
This commit is contained in:
JosJuice 2024-04-13 18:29:52 +02:00
commit 3cfa233b63
14 changed files with 220 additions and 101 deletions

View file

@ -153,6 +153,7 @@
<ClInclude Include="Common\SFMLHelper.h" />
<ClInclude Include="Common\SmallVector.h" />
<ClInclude Include="Common\SocketContext.h" />
<ClInclude Include="Common\SpanUtils.h" />
<ClInclude Include="Common\SPSCQueue.h" />
<ClInclude Include="Common\StringLiteral.h" />
<ClInclude Include="Common\StringUtil.h" />