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I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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40 changed files with 1384 additions and 1611 deletions
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@ -29,13 +29,10 @@ class VertexManager : public ::VertexManager
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{
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat();
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private:
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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void LoadBuffers();
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void Draw(UINT stride);
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// temp
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@ -47,8 +44,8 @@ private:
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UINT m_triangleDrawIndex;
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UINT m_lineDrawIndex;
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UINT m_pointDrawIndex;
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ID3D11Buffer* m_indexBuffer;
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ID3D11Buffer* m_vertexBuffer;
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SharedPtr<ID3D11Buffer> m_indexBuffer;
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SharedPtr<ID3D11Buffer> m_vertexBuffer;
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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