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I think clean up DX11 code a bit. Used "smart" pointers to avoid need to manually AddRef/Release in many places. Eliminated the D3DBlob class (replaced with just D3D10CreateBlob). Eliminated some Init/Shutdown functions (moved stuff into ctors/dtors). This should not affect behavior at all, only code maintainability.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7421 8ced0084-cf51-0410-be5f-012b33b47a6e
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40 changed files with 1384 additions and 1611 deletions
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@ -121,9 +121,8 @@ void VideoBackend::ShowConfig(void *_hParent)
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if (g_Config.backend_info.Adapters.size() == g_Config.iAdapter)
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{
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char buf[32];
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std::vector<DXGI_SAMPLE_DESC> modes;
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DX11::D3D::EnumAAModes(ad, modes);
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for (unsigned int i = 0; i < modes.size(); ++i)
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auto const modes = DX11::D3D::EnumAAModes(ad);
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for (size_t i = 0; i < modes.size(); ++i)
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{
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if (i == 0) sprintf_s(buf, 32, "None");
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else if (modes[i].Quality) sprintf_s(buf, 32, "%d samples (quality level %d)", modes[i].Count, modes[i].Quality);
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