D3D: Set the geometry shader before every draw call.

And refactor the VertexManager draw call.
This commit is contained in:
Jules Blok 2014-12-17 03:05:23 +01:00
parent 7e8f96f0d3
commit 3d9dfad6a2
5 changed files with 22 additions and 39 deletions

View file

@ -350,6 +350,7 @@ int CD3DFont::DrawTextScaled(float x, float y, float size, float spacing, u32 dw
D3D::stateman->SetPixelShader(m_pshader);
D3D::stateman->SetVertexShader(m_vshader);
D3D::stateman->SetGeometryShader(nullptr);
D3D::stateman->SetInputLayout(m_InputLayout);
D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);