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Fix crash when server's client disconnects.
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commit
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2 changed files with 3 additions and 3 deletions
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@ -397,7 +397,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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case NP_MSG_DISABLE_GAME:
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{
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PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You manually stop the game.");
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PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You must manually stop the game.");
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std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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m_is_running = false;
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NetPlay_Disable();
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