diff --git a/Source/Core/DolphinLib.props b/Source/Core/DolphinLib.props
index ddb2cd86e7..061c19ae97 100644
--- a/Source/Core/DolphinLib.props
+++ b/Source/Core/DolphinLib.props
@@ -659,6 +659,7 @@
+
@@ -1260,6 +1261,7 @@
+
diff --git a/Source/Core/VideoCommon/CMakeLists.txt b/Source/Core/VideoCommon/CMakeLists.txt
index 2737d5a514..e2db8c9f03 100644
--- a/Source/Core/VideoCommon/CMakeLists.txt
+++ b/Source/Core/VideoCommon/CMakeLists.txt
@@ -65,6 +65,8 @@ add_library(videocommon
GraphicsModSystem/Runtime/Actions/ScaleAction.h
GraphicsModSystem/Runtime/Actions/SkipAction.cpp
GraphicsModSystem/Runtime/Actions/SkipAction.h
+ GraphicsModSystem/Runtime/CustomTextureData.cpp
+ GraphicsModSystem/Runtime/CustomTextureData.h
GraphicsModSystem/Runtime/FBInfo.cpp
GraphicsModSystem/Runtime/FBInfo.h
GraphicsModSystem/Runtime/GraphicsModAction.h
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.cpp b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.cpp
new file mode 100644
index 0000000000..10b84b4a7a
--- /dev/null
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.cpp
@@ -0,0 +1,544 @@
+// Copyright 2023 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h"
+
+#include
+#include
+#include
+#include
+#include
+
+#include "Common/Align.h"
+#include "Common/IOFile.h"
+#include "Common/Image.h"
+#include "Common/Logging/Log.h"
+#include "Common/Swap.h"
+#include "VideoCommon/VideoConfig.h"
+
+namespace
+{
+// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
+//
+// This header defines constants and structures that are useful when parsing
+// DDS files. DDS files were originally designed to use several structures
+// and constants that are native to DirectDraw and are defined in ddraw.h,
+// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
+// (compatible) constants and structures so that one can use DDS files
+// without needing to include ddraw.h.
+//
+// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
+// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
+// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
+// PARTICULAR PURPOSE.
+//
+// Copyright (c) Microsoft Corporation. All rights reserved.
+//
+// http://go.microsoft.com/fwlink/?LinkId=248926
+
+#pragma pack(push, 1)
+
+const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
+
+struct DDS_PIXELFORMAT
+{
+ uint32_t dwSize;
+ uint32_t dwFlags;
+ uint32_t dwFourCC;
+ uint32_t dwRGBBitCount;
+ uint32_t dwRBitMask;
+ uint32_t dwGBitMask;
+ uint32_t dwBBitMask;
+ uint32_t dwABitMask;
+};
+
+#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
+#define DDS_RGB 0x00000040 // DDPF_RGB
+#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
+#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
+#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
+#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
+#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
+#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
+#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
+
+#ifndef MAKEFOURCC
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
+ ((uint32_t)(uint8_t)(ch3) << 24))
+#endif /* defined(MAKEFOURCC) */
+
+#define DDS_HEADER_FLAGS_TEXTURE \
+ 0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
+#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
+#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
+#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
+#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
+
+// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
+enum DDS_RESOURCE_DIMENSION
+{
+ DDS_DIMENSION_TEXTURE1D = 2,
+ DDS_DIMENSION_TEXTURE2D = 3,
+ DDS_DIMENSION_TEXTURE3D = 4,
+};
+
+struct DDS_HEADER
+{
+ uint32_t dwSize;
+ uint32_t dwFlags;
+ uint32_t dwHeight;
+ uint32_t dwWidth;
+ uint32_t dwPitchOrLinearSize;
+ uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
+ uint32_t dwMipMapCount;
+ uint32_t dwReserved1[11];
+ DDS_PIXELFORMAT ddspf;
+ uint32_t dwCaps;
+ uint32_t dwCaps2;
+ uint32_t dwCaps3;
+ uint32_t dwCaps4;
+ uint32_t dwReserved2;
+};
+
+struct DDS_HEADER_DXT10
+{
+ uint32_t dxgiFormat;
+ uint32_t resourceDimension;
+ uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
+ uint32_t arraySize;
+ uint32_t miscFlags2; // see DDS_MISC_FLAGS2
+};
+
+#pragma pack(pop)
+
+static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
+static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
+
+constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = {
+ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000};
+constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = {
+ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
+constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = {
+ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000};
+constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = {
+ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000};
+constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
+ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
+
+// End of Microsoft code from DDS.h.
+
+static constexpr bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
+{
+ return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
+ pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
+ std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask,
+ pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask);
+}
+
+struct DDSLoadInfo
+{
+ u32 block_size = 1;
+ u32 bytes_per_block = 4;
+ u32 width = 0;
+ u32 height = 0;
+ u32 mip_count = 0;
+ AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
+ size_t first_mip_offset = 0;
+ size_t first_mip_size = 0;
+ u32 first_mip_row_length = 0;
+
+ std::function conversion_function;
+};
+
+static constexpr u32 GetBlockCount(u32 extent, u32 block_size)
+{
+ return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
+}
+
+static u32 CalculateMipCount(u32 width, u32 height)
+{
+ u32 mip_width = width;
+ u32 mip_height = height;
+ u32 mip_count = 1;
+ while (mip_width > 1 || mip_height > 1)
+ {
+ mip_width = std::max(mip_width / 2, 1u);
+ mip_height = std::max(mip_height / 2, 1u);
+ mip_count++;
+ }
+
+ return mip_count;
+}
+
+static void ConvertTexture_X8B8G8R8(VideoCommon::CustomTextureData::Level* level)
+{
+ u8* data_ptr = level->data.data();
+ for (u32 row = 0; row < level->height; row++)
+ {
+ for (u32 x = 0; x < level->row_length; x++)
+ {
+ // Set alpha channel to full intensity.
+ data_ptr[3] = 0xFF;
+ data_ptr += sizeof(u32);
+ }
+ }
+}
+
+static void ConvertTexture_A8R8G8B8(VideoCommon::CustomTextureData::Level* level)
+{
+ u8* data_ptr = level->data.data();
+ for (u32 row = 0; row < level->height; row++)
+ {
+ for (u32 x = 0; x < level->row_length; x++)
+ {
+ // Byte swap ABGR -> RGBA
+ u32 val;
+ std::memcpy(&val, data_ptr, sizeof(val));
+ val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000));
+ std::memcpy(data_ptr, &val, sizeof(u32));
+ data_ptr += sizeof(u32);
+ }
+ }
+}
+
+static void ConvertTexture_X8R8G8B8(VideoCommon::CustomTextureData::Level* level)
+{
+ u8* data_ptr = level->data.data();
+ for (u32 row = 0; row < level->height; row++)
+ {
+ for (u32 x = 0; x < level->row_length; x++)
+ {
+ // Byte swap XBGR -> RGBX, and set alpha to full intensity.
+ u32 val;
+ std::memcpy(&val, data_ptr, sizeof(val));
+ val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
+ std::memcpy(data_ptr, &val, sizeof(u32));
+ data_ptr += sizeof(u32);
+ }
+ }
+}
+
+static void ConvertTexture_R8G8B8(VideoCommon::CustomTextureData::Level* level)
+{
+ std::vector new_data(level->row_length * level->height * sizeof(u32));
+
+ const u8* rgb_data_ptr = level->data.data();
+ u8* data_ptr = new_data.data();
+
+ for (u32 row = 0; row < level->height; row++)
+ {
+ for (u32 x = 0; x < level->row_length; x++)
+ {
+ // This is BGR in memory.
+ u32 val;
+ std::memcpy(&val, rgb_data_ptr, sizeof(val));
+ val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
+ std::memcpy(data_ptr, &val, sizeof(u32));
+ data_ptr += sizeof(u32);
+ rgb_data_ptr += 3;
+ }
+ }
+
+ level->data = std::move(new_data);
+}
+
+static bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
+{
+ // Exit as early as possible for non-DDS textures, since all extensions are currently
+ // passed through this function.
+ u32 magic;
+ if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC)
+ return false;
+
+ DDS_HEADER header;
+ size_t header_size = sizeof(header);
+ if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size)
+ return false;
+
+ // Required fields.
+ if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
+ return false;
+
+ // Image should be 2D.
+ if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
+ return false;
+
+ // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
+ info->width = header.dwWidth;
+ info->height = header.dwHeight;
+ if (info->width == 0 || info->height == 0)
+ return false;
+
+ // Check for mip levels.
+ if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP)
+ {
+ info->mip_count = header.dwMipMapCount;
+ if (header.dwMipMapCount != 0)
+ info->mip_count = header.dwMipMapCount;
+ else
+ info->mip_count = CalculateMipCount(info->width, info->height);
+ }
+ else
+ {
+ info->mip_count = 1;
+ }
+
+ // Handle fourcc formats vs uncompressed formats.
+ bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0;
+ bool needs_s3tc = false;
+ if (has_fourcc)
+ {
+ // Handle DX10 extension header.
+ u32 dxt10_format = 0;
+ if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0'))
+ {
+ DDS_HEADER_DXT10 dxt10_header;
+ if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header)))
+ return false;
+
+ // Can't handle array textures here. Doesn't make sense to use them, anyway.
+ if (dxt10_header.resourceDimension != DDS_DIMENSION_TEXTURE2D || dxt10_header.arraySize != 1)
+ return false;
+
+ header_size += sizeof(dxt10_header);
+ dxt10_format = dxt10_header.dxgiFormat;
+ }
+
+ // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
+ // In the future, this could be extended, but these isn't much benefit in doing so currently.
+ if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
+ {
+ info->format = AbstractTextureFormat::DXT1;
+ info->block_size = 4;
+ info->bytes_per_block = 8;
+ needs_s3tc = true;
+ }
+ else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
+ {
+ info->format = AbstractTextureFormat::DXT3;
+ info->block_size = 4;
+ info->bytes_per_block = 16;
+ needs_s3tc = true;
+ }
+ else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
+ {
+ info->format = AbstractTextureFormat::DXT5;
+ info->block_size = 4;
+ info->bytes_per_block = 16;
+ needs_s3tc = true;
+ }
+ else if (dxt10_format == 98)
+ {
+ info->format = AbstractTextureFormat::BPTC;
+ info->block_size = 4;
+ info->bytes_per_block = 16;
+ if (!g_ActiveConfig.backend_info.bSupportsBPTCTextures)
+ return false;
+ }
+ else
+ {
+ // Leave all remaining formats to SOIL.
+ return false;
+ }
+ }
+ else
+ {
+ if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8))
+ {
+ info->conversion_function = ConvertTexture_A8R8G8B8;
+ }
+ else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8))
+ {
+ info->conversion_function = ConvertTexture_X8R8G8B8;
+ }
+ else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8))
+ {
+ info->conversion_function = ConvertTexture_X8B8G8R8;
+ }
+ else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8))
+ {
+ info->conversion_function = ConvertTexture_R8G8B8;
+ }
+ else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8))
+ {
+ // This format is already in RGBA order, so no conversion necessary.
+ }
+ else
+ {
+ return false;
+ }
+
+ // All these formats are RGBA, just with byte swapping.
+ info->format = AbstractTextureFormat::RGBA8;
+ info->block_size = 1;
+ info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
+ }
+
+ // We also need to ensure the backend supports these formats natively before loading them,
+ // otherwise, fallback to SOIL, which will decompress them to RGBA.
+ if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
+ return false;
+
+ // Mip levels smaller than the block size are padded to multiples of the block size.
+ u32 blocks_wide = GetBlockCount(info->width, info->block_size);
+ u32 blocks_high = GetBlockCount(info->height, info->block_size);
+
+ // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
+ // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
+ // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
+ if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
+ {
+ // Convert pitch (in bytes) to texels/row length.
+ if (header.dwPitchOrLinearSize < info->bytes_per_block)
+ {
+ // Likely a corrupted or invalid file.
+ return false;
+ }
+
+ info->first_mip_row_length =
+ std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size;
+ info->first_mip_size = static_cast(info->first_mip_row_length / info->block_size) *
+ info->block_size * blocks_high;
+ }
+ else
+ {
+ // Assume no padding between rows of blocks.
+ info->first_mip_row_length = blocks_wide * info->block_size;
+ info->first_mip_size = blocks_wide * static_cast(info->bytes_per_block) * blocks_high;
+ }
+
+ // Check for truncated or corrupted files.
+ info->first_mip_offset = sizeof(magic) + header_size;
+ if (info->first_mip_offset >= file.GetSize())
+ return false;
+
+ return true;
+}
+
+static bool ReadMipLevel(VideoCommon::CustomTextureData::Level* level, File::IOFile& file,
+ const std::string& filename, u32 mip_level, const DDSLoadInfo& info,
+ u32 width, u32 height, u32 row_length, size_t size)
+{
+ // D3D11 cannot handle block compressed textures where the first mip level is
+ // not a multiple of the block size.
+ if (mip_level == 0 && info.block_size > 1 &&
+ ((width % info.block_size) != 0 || (height % info.block_size) != 0))
+ {
+ ERROR_LOG_FMT(VIDEO,
+ "Invalid dimensions for DDS texture {}. For compressed textures of this format, "
+ "the width/height of the first mip level must be a multiple of {}.",
+ filename, info.block_size);
+ return false;
+ }
+
+ // Copy to the final storage location.
+ level->width = width;
+ level->height = height;
+ level->format = info.format;
+ level->row_length = row_length;
+ level->data.resize(size);
+ if (!file.ReadBytes(level->data.data(), level->data.size()))
+ return false;
+
+ // Apply conversion function for uncompressed textures.
+ if (info.conversion_function)
+ info.conversion_function(level);
+
+ return true;
+}
+
+} // namespace
+
+namespace VideoCommon
+{
+bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename)
+{
+ File::IOFile file;
+ file.Open(filename, "rb");
+ if (!file.IsOpen())
+ return false;
+
+ DDSLoadInfo info;
+ if (!ParseDDSHeader(file, &info))
+ return false;
+
+ // Read first mip level, as it may have a custom pitch.
+ CustomTextureData::Level first_level;
+ if (!file.Seek(info.first_mip_offset, File::SeekOrigin::Begin) ||
+ !ReadMipLevel(&first_level, file, filename, 0, info, info.width, info.height,
+ info.first_mip_row_length, info.first_mip_size))
+ {
+ return false;
+ }
+
+ texture->m_levels.push_back(std::move(first_level));
+
+ // Read in any remaining mip levels in the file.
+ // If the .dds file does not contain a full mip chain, we'll fall back to the old path.
+ u32 mip_width = info.width;
+ u32 mip_height = info.height;
+ for (u32 i = 1; i < info.mip_count; i++)
+ {
+ mip_width = std::max(mip_width / 2, 1u);
+ mip_height = std::max(mip_height / 2, 1u);
+
+ // Pitch can't be specified with each mip level, so we have to calculate it ourselves.
+ u32 blocks_wide = GetBlockCount(mip_width, info.block_size);
+ u32 blocks_high = GetBlockCount(mip_height, info.block_size);
+ u32 mip_row_length = blocks_wide * info.block_size;
+ size_t mip_size = blocks_wide * static_cast(info.bytes_per_block) * blocks_high;
+ CustomTextureData::Level level;
+ if (!ReadMipLevel(&level, file, filename, i, info, mip_width, mip_height, mip_row_length,
+ mip_size))
+ break;
+
+ texture->m_levels.push_back(std::move(level));
+ }
+
+ return true;
+}
+
+bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level)
+{
+ // Only loading a single mip level.
+ File::IOFile file;
+ file.Open(filename, "rb");
+ if (!file.IsOpen())
+ return false;
+
+ DDSLoadInfo info;
+ if (!ParseDDSHeader(file, &info))
+ return false;
+
+ return ReadMipLevel(level, file, filename, mip_level, info, info.width, info.height,
+ info.first_mip_row_length, info.first_mip_size);
+}
+
+bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename)
+{
+ return LoadPNGTexture(&texture->m_levels[0], filename);
+}
+
+bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename)
+{
+ if (!level) [[unlikely]]
+ return false;
+
+ File::IOFile file;
+ file.Open(filename, "rb");
+ std::vector buffer(file.GetSize());
+ file.ReadBytes(buffer.data(), file.GetSize());
+
+ if (!Common::LoadPNG(buffer, &level->data, &level->width, &level->height))
+ return false;
+
+ if (level->data.empty())
+ return false;
+
+ // Loaded PNG images are converted to RGBA.
+ level->format = AbstractTextureFormat::RGBA8;
+ level->row_length = level->width;
+ return true;
+}
+} // namespace VideoCommon
diff --git a/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h
new file mode 100644
index 0000000000..9a16bf1db0
--- /dev/null
+++ b/Source/Core/VideoCommon/GraphicsModSystem/Runtime/CustomTextureData.h
@@ -0,0 +1,32 @@
+// Copyright 2023 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include
+#include
+
+#include "Common/CommonTypes.h"
+#include "VideoCommon/TextureConfig.h"
+
+namespace VideoCommon
+{
+class CustomTextureData
+{
+public:
+ struct Level
+ {
+ std::vector data;
+ AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
+ u32 width = 0;
+ u32 height = 0;
+ u32 row_length = 0;
+ };
+ std::vector m_levels;
+};
+
+bool LoadDDSTexture(CustomTextureData* texture, const std::string& filename);
+bool LoadDDSTexture(CustomTextureData::Level* level, const std::string& filename, u32 mip_level);
+bool LoadPNGTexture(CustomTextureData* texture, const std::string& filename);
+bool LoadPNGTexture(CustomTextureData::Level* level, const std::string& filename);
+} // namespace VideoCommon