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fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up please test for regressions an error. an please Linux people fix scons :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6149 8ced0084-cf51-0410-be5f-012b33b47a6e
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18 changed files with 207 additions and 76 deletions
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@ -47,6 +47,7 @@
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#include "FramebufferManager.h"
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#include "Fifo.h"
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#include "TextureConverter.h"
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#include "DLCache.h"
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#include "debugger/debugger.h"
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@ -1193,6 +1194,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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D3D::EndFrame();
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frameCount++;
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DLCache::ProgressiveCleanup();
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TextureCache::Cleanup();
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// Make any new configuration settings active.
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