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Add support for framedumping to OpenGL ES.
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parent
af9beecc10
commit
3f15aa4b57
4 changed files with 66 additions and 56 deletions
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@ -36,6 +36,7 @@ static AVFormatContext* s_format_context = nullptr;
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static AVStream* s_stream = nullptr;
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static AVFrame* s_src_frame = nullptr;
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static AVFrame* s_scaled_frame = nullptr;
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AVPixelFormat s_pix_fmt = AV_PIX_FMT_BGR24;
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static uint8_t* s_yuv_buffer = nullptr;
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static SwsContext* s_sws_context = nullptr;
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static int s_width;
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@ -55,8 +56,13 @@ static void InitAVCodec()
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}
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}
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bool AVIDump::Start(int w, int h)
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bool AVIDump::Start(int w, int h, DumpFormat format)
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{
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if (format == DumpFormat::FORMAT_BGR)
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s_pix_fmt = AV_PIX_FMT_BGR24;
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else
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s_pix_fmt = AV_PIX_FMT_RGBA;
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s_width = w;
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s_height = h;
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@ -148,12 +154,12 @@ static void PreparePacket(AVPacket* pkt)
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void AVIDump::AddFrame(const u8* data, int width, int height)
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{
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avpicture_fill((AVPicture*)s_src_frame, const_cast<u8*>(data), AV_PIX_FMT_BGR24, width, height);
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avpicture_fill((AVPicture*)s_src_frame, const_cast<u8*>(data), s_pix_fmt, width, height);
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// Convert image from BGR24 to desired pixel format, and scale to initial
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// Convert image from {BGR24, RGBA} to desired pixel format, and scale to initial
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// width and height
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if ((s_sws_context = sws_getCachedContext(s_sws_context,
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width, height, AV_PIX_FMT_BGR24,
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width, height, s_pix_fmt,
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s_width, s_height, s_stream->codec->pix_fmt,
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SWS_BICUBIC, nullptr, nullptr, nullptr)))
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{
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