mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 12:19:12 +00:00
Throttler: Rename "framelimiter" to "emulation speed".
We don't throttle by frames, we throttle by coretiming speed. So looking up VI for calculating the speed was just very wrong. The new ini option is a float, 1.0f for fullspeed. In the GUI, percentual values are used.
This commit is contained in:
parent
f3098bf426
commit
3ff4ec275a
14 changed files with 86 additions and 69 deletions
|
@ -379,6 +379,8 @@ void Renderer::DrawDebugText()
|
|||
std::string("Aspect Ratio: ") + ar_text + (g_ActiveConfig.bCrop ? " (crop)" : ""),
|
||||
std::string("Copy EFB: ") + efbcopy_text,
|
||||
std::string("Fog: ") + (g_ActiveConfig.bDisableFog ? "Disabled" : "Enabled"),
|
||||
SConfig::GetInstance().m_EmulationSpeed <= 0 ? "Speed Limit: Unlimited" :
|
||||
StringFromFormat("Speed Limit: %li%%", std::lround(SConfig::GetInstance().m_EmulationSpeed * 100.f)),
|
||||
};
|
||||
|
||||
enum { lines_count = sizeof(lines) / sizeof(*lines) };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue