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https://github.com/dolphin-emu/dolphin.git
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Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7274 8ced0084-cf51-0410-be5f-012b33b47a6e
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a1055bf5bf
commit
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6 changed files with 84 additions and 98 deletions
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@ -174,6 +174,11 @@ bool VideoBackend::Initialize(void *&window_handle)
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OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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// Better be safe...
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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@ -198,11 +203,6 @@ bool VideoBackend::Initialize(void *&window_handle)
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PixelEngine::Init();
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DLCache::Init();
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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// Tell the host that the window is ready
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Core::Callback_CoreMessage(WM_USER_CREATE);
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}
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@ -211,29 +211,31 @@ void VideoBackend::Shutdown()
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{
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s_BackendInitialized = false;
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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s_swapRequested = FALSE;
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if (g_renderer)
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{
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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s_swapRequested = FALSE;
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// VideoCommon
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DLCache::Shutdown();
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Fifo_Shutdown();
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CommandProcessor::Shutdown();
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PixelShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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OpcodeDecoder_Shutdown();
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VertexLoaderManager::Shutdown();
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// VideoCommon
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DLCache::Shutdown();
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Fifo_Shutdown();
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CommandProcessor::Shutdown();
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PixelShaderManager::Shutdown();
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VertexShaderManager::Shutdown();
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OpcodeDecoder_Shutdown();
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VertexLoaderManager::Shutdown();
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// internal interfaces
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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delete g_vertex_manager;
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delete g_texture_cache;
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delete g_renderer;
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// internal interfaces
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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delete g_vertex_manager;
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delete g_texture_cache;
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delete g_renderer;
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g_renderer = NULL;
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}
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EmuWindow::Close();
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s_BackendInitialized = false;
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}
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}
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