Simplify the SCons build:

On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang 2010-06-10 14:18:21 +00:00
parent de45e015cd
commit 404c625622
26 changed files with 110 additions and 253 deletions

View file

@ -102,11 +102,11 @@ bool EventHandler::TestEvent (Keys k, sf::Event e)
#if defined HAVE_WX && HAVE_WX
// Taken from wxw source code
sf::Key::Code EventHandler::wxCharCodeToSF(int id)
sf::Key::Code EventHandler::wxCharCodeToSF(int charcode)
{
sf::Key::Code sfKey;
switch (id) {
switch (charcode) {
// case WXK_CANCEL: sfKey = sf::Key::Cancel; break;
// case WXK_BACK: sfKey = sf::Key::BackSpace; break;
case WXK_TAB: sfKey = sf::Key::Tab; break;
@ -181,12 +181,12 @@ sf::Key::Code EventHandler::wxCharCodeToSF(int id)
default:
// To lower (will tolower work on windows?)
if (id >= 'A' && id <= 'Z')
id = id - 'A' + 'a';
if (charcode >= 'A' && charcode <= 'Z')
charcode = charcode - 'A' + 'a';
if ((id >= 'a' && id <= 'z') ||
(id >= '0' && id <= '9'))
sfKey = (sf::Key::Code)id;
if ((charcode >= 'a' && charcode <= 'z') ||
(charcode >= '0' && charcode <= '9'))
sfKey = (sf::Key::Code)charcode;
else
sfKey = sf::Key::Count; // Invalid key