mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 19:58:53 +00:00
DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248
.
To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
This commit is contained in:
parent
d7593dd721
commit
40571cf13c
8 changed files with 164 additions and 15 deletions
|
@ -26,6 +26,7 @@ class DragEnterEvent;
|
|||
class FIFOPlayerWindow;
|
||||
class FreeLookWindow;
|
||||
class GameList;
|
||||
class GBATASInputWindow;
|
||||
class GCTASInputWindow;
|
||||
class GraphicsWindow;
|
||||
class HotkeyScheduler;
|
||||
|
@ -228,6 +229,7 @@ private:
|
|||
NetPlaySetupDialog* m_netplay_setup_dialog;
|
||||
static constexpr int num_gc_controllers = 4;
|
||||
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
|
||||
std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
|
||||
static constexpr int num_wii_controllers = 4;
|
||||
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue