Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2010-01-20 11:49:11 +00:00
parent f76e9db1a7
commit 40ac160f37
6 changed files with 50 additions and 62 deletions

View file

@ -550,18 +550,18 @@ void CFrame::PostEvent(wxCommandEvent& event)
)
{
event.StopPropagation();
g_pCodeWindow->AddPendingEvent(event);
g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
else
event.Skip();
}
void CFrame::PostMenuEvent(wxMenuEvent& event)
{
if (g_pCodeWindow) g_pCodeWindow->AddPendingEvent(event);
if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
{
if (g_pCodeWindow) g_pCodeWindow->AddPendingEvent(event);
if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
void CFrame::OnMove(wxMoveEvent& event)