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Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
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6 changed files with 50 additions and 62 deletions
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@ -550,18 +550,18 @@ void CFrame::PostEvent(wxCommandEvent& event)
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)
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{
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event.StopPropagation();
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g_pCodeWindow->AddPendingEvent(event);
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g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
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}
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else
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event.Skip();
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}
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void CFrame::PostMenuEvent(wxMenuEvent& event)
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{
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if (g_pCodeWindow) g_pCodeWindow->AddPendingEvent(event);
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if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
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}
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void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
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{
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if (g_pCodeWindow) g_pCodeWindow->AddPendingEvent(event);
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if (g_pCodeWindow) g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
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}
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void CFrame::OnMove(wxMoveEvent& event)
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