Reformat all the things!

This commit is contained in:
spycrab 2018-04-12 14:18:04 +02:00
commit 40bb9974f2
179 changed files with 1888 additions and 991 deletions

View file

@ -19,6 +19,7 @@ public:
long style = wxDEFAULT_DIALOG_STYLE);
const ActionReplay::ARCode& GetCode() const { return m_code; }
private:
void CreateGUI();
void SaveCheatData(wxCommandEvent& event);

View file

@ -30,6 +30,7 @@ public:
void LoadCodes(const IniFile& globalIni, const IniFile& localIni, const std::string& gameid = "",
bool checkRunning = false);
const std::vector<GeckoCode>& GetCodes() const { return m_gcodes; }
protected:
void UpdateInfoBox(wxCommandEvent&);
void ToggleCode(wxCommandEvent& evt);

View file

@ -46,15 +46,16 @@ void AdvancedConfigPane::InitializeGUI()
m_custom_rtc_time_picker = new wxTimePickerCtrl(this, wxID_ANY);
wxStaticText* const clock_override_description =
new wxStaticText(this, wxID_ANY, _("Adjusts the emulated CPU's clock rate.\n\n"
"Higher values may make variable-framerate games run "
"at a higher framerate, at the expense of performance. "
"Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n\n"
"WARNING: Changing this from the default (100%) "
"can and will break games and cause glitches. "
"Do so at your own risk. Please do not report "
"bugs that occur with a non-default clock."));
new wxStaticText(this, wxID_ANY,
_("Adjusts the emulated CPU's clock rate.\n\n"
"Higher values may make variable-framerate games run "
"at a higher framerate, at the expense of performance. "
"Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n\n"
"WARNING: Changing this from the default (100%) "
"can and will break games and cause glitches. "
"Do so at your own risk. Please do not report "
"bugs that occur with a non-default clock."));
wxStaticText* const custom_rtc_description = new wxStaticText(
this, wxID_ANY,

View file

@ -82,7 +82,8 @@ void GameCubeConfigPane::InitializeGUI()
// Device settings
// EXI Devices
wxStaticText* GCEXIDeviceText[3] = {
new wxStaticText(this, wxID_ANY, _("Slot A")), new wxStaticText(this, wxID_ANY, _("Slot B")),
new wxStaticText(this, wxID_ANY, _("Slot A")),
new wxStaticText(this, wxID_ANY, _("Slot B")),
new wxStaticText(this, wxID_ANY, "SP1"),
};

View file

@ -354,9 +354,9 @@ wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
wxDLG_UNIT(this, wxSize(60, -1)));
m_refresh_wm_button->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnWiimoteRefreshButton, this);
m_unsupported_bt_text =
new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."));
m_unsupported_bt_text = new wxStaticText(this, wxID_ANY,
_("A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."));
m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
// Balance Board
@ -481,8 +481,9 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
else if (device_type == SerialInterface::SIDEVICE_WIIU_ADAPTER)
{
GCAdapterConfigDiag config_diag(
this, wxString::Format(_("Wii U GameCube Controller Adapter Configuration Port %i"),
port_num + 1),
this,
wxString::Format(_("Wii U GameCube Controller Adapter Configuration Port %i"),
port_num + 1),
port_num);
config_diag.ShowModal();
}

View file

@ -38,6 +38,7 @@ public:
}
void SetPlain() { m_plain = true; }
private:
void OnPaint(wxPaintEvent& event);
void OnScrollWheel(wxMouseEvent& event);

18
Source/Core/DolphinWX/Debugger/RegisterView.cpp Executable file → Normal file
View file

@ -319,19 +319,19 @@ wxString CRegTable::GetValue(int row, int col)
PowerPC::ppcState.spr[SPR_DBAT0L + row * 2]);
if (row < 8)
return wxString::Format("%016llx", (u64)PowerPC::ppcState.spr[SPR_IBAT0U + (row - 4) * 2]
<< 32 |
PowerPC::ppcState.spr[SPR_IBAT0L + (row - 4) * 2]);
return wxString::Format("%016llx",
(u64)PowerPC::ppcState.spr[SPR_IBAT0U + (row - 4) * 2] << 32 |
PowerPC::ppcState.spr[SPR_IBAT0L + (row - 4) * 2]);
if (row < 12)
return wxString::Format("%016llx", (u64)PowerPC::ppcState.spr[SPR_DBAT4U + (row - 12) * 2]
<< 32 |
PowerPC::ppcState.spr[SPR_DBAT4L + (row - 12) * 2]);
return wxString::Format("%016llx",
(u64)PowerPC::ppcState.spr[SPR_DBAT4U + (row - 12) * 2] << 32 |
PowerPC::ppcState.spr[SPR_DBAT4L + (row - 12) * 2]);
if (row < 16)
return wxString::Format("%016llx", (u64)PowerPC::ppcState.spr[SPR_IBAT4U + (row - 16) * 2]
<< 32 |
PowerPC::ppcState.spr[SPR_IBAT4L + (row - 16) * 2]);
return wxString::Format("%016llx",
(u64)PowerPC::ppcState.spr[SPR_IBAT4U + (row - 16) * 2] << 32 |
PowerPC::ppcState.spr[SPR_IBAT4L + (row - 16) * 2]);
if (row == 16)
return wxString::Format("%016" PRIx64, static_cast<u64>(PowerPC::ppcState.spr[SPR_TU])

View file

@ -204,7 +204,7 @@ WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lPa
// Let Core finish initializing before accepting any WM_CLOSE messages
if (!Core::IsRunning())
break;
// Use default action otherwise
// Use default action otherwise
default:
// By default let wxWidgets do what it normally does with this event
@ -670,14 +670,15 @@ void CFrame::OnResize(wxSizeEvent& event)
// Make sure the logger pane is a sane size
if (!m_code_window && m_log_window && m_mgr->GetPane("Pane 1").IsShown() &&
!m_mgr->GetPane("Pane 1").IsFloating() && (m_log_window->x > GetClientRect().GetWidth() ||
m_log_window->y > GetClientRect().GetHeight()))
!m_mgr->GetPane("Pane 1").IsFloating() &&
(m_log_window->x > GetClientRect().GetWidth() ||
m_log_window->y > GetClientRect().GetHeight()))
{
ShowResizePane();
}
}
// Host messages
// Host messages
#ifdef _WIN32
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
@ -735,7 +736,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
case IDM_UPDATE_DISASM_DIALOG: // For breakpoints causing pausing
if (!m_code_window || Core::GetState() != Core::State::Paused)
return;
// fallthrough
// fallthrough
case IDM_UPDATE_GUI:
UpdateGUI();

View file

@ -856,10 +856,11 @@ void CFrame::DoStop()
}
wxMessageDialog m_StopDlg(
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
_("A shutdown is already in progress. Unsaved data "
"may be lost if you stop the current emulation "
"before it completes. Force stop?"),
this,
!m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
_("A shutdown is already in progress. Unsaved data "
"may be lost if you stop the current emulation "
"before it completes. Force stop?"),
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
HotkeyManagerEmu::Enable(false);

View file

@ -1126,8 +1126,9 @@ void GameListCtrl::CompressSelection(bool _compress)
wxProgressDialog progressDialog(
_compress ? _("Compressing ISO") : _("Decompressing ISO"), _("Working..."),
1000, // Arbitrary number that's larger than the dialog's width in pixels
this, wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
this,
wxPD_APP_MODAL | wxPD_CAN_ABORT | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
wxPD_REMAINING_TIME | wxPD_SMOOTH);
CompressionProgress progress(0, items_to_compress.size(), "", &progressDialog);

View file

@ -256,9 +256,10 @@ void CISOProperties::CreateGUIControls()
_("Info"));
// GameConfig editing - Overrides and emulation state
wxStaticText* const OverrideText = new wxStaticText(
m_GameConfig, wxID_ANY, _("These settings override core Dolphin settings.\nUndetermined "
"means the game uses Dolphin's setting."));
wxStaticText* const OverrideText =
new wxStaticText(m_GameConfig, wxID_ANY,
_("These settings override core Dolphin settings.\nUndetermined "
"means the game uses Dolphin's setting."));
// Core
m_cpu_thread =

View file

@ -91,8 +91,9 @@ void CLogWindow::CreateGUIControls()
m_WrapLine->SetValue(wrap_lines);
// Log viewer
m_Log = CreateTextCtrl(this, wxID_ANY, wxTE_RICH | wxTE_MULTILINE | wxTE_READONLY |
(wrap_lines ? wxTE_WORDWRAP : wxTE_DONTWRAP));
m_Log = CreateTextCtrl(this, wxID_ANY,
wxTE_RICH | wxTE_MULTILINE | wxTE_READONLY |
(wrap_lines ? wxTE_WORDWRAP : wxTE_DONTWRAP));
// submit row
m_cmdline = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize,

View file

@ -77,6 +77,7 @@ public:
const std::vector<std::string>& PerspectiveNames() const { return m_perspective_names; }
int ActivePerspective() const { return m_active_perspective; }
wxEvent* Clone() const override { return new PopulatePerspectivesEvent(*this); }
private:
std::vector<std::string> m_perspective_names;
int m_active_perspective{};

View file

@ -7,7 +7,6 @@
#include <map>
#include <string>
#include <vector>
#include <vector>
#include <wx/dialog.h>
class NetPlayServer;

View file

@ -35,6 +35,7 @@ private:
public:
UserEventData(const std::string& data) : m_data(data) {}
const std::string& GetData() { return m_data; }
private:
const std::string m_data;
};

View file

@ -44,24 +44,49 @@ struct TASWiimoteReport
};
constexpr std::array<int, 12> s_gc_pad_buttons_bitmask{{
PAD_BUTTON_DOWN, PAD_BUTTON_UP, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT, PAD_BUTTON_A, PAD_BUTTON_B,
PAD_BUTTON_X, PAD_BUTTON_Y, PAD_TRIGGER_Z, PAD_TRIGGER_L, PAD_TRIGGER_R, PAD_BUTTON_START,
PAD_BUTTON_DOWN,
PAD_BUTTON_UP,
PAD_BUTTON_LEFT,
PAD_BUTTON_RIGHT,
PAD_BUTTON_A,
PAD_BUTTON_B,
PAD_BUTTON_X,
PAD_BUTTON_Y,
PAD_TRIGGER_Z,
PAD_TRIGGER_L,
PAD_TRIGGER_R,
PAD_BUTTON_START,
}};
constexpr std::array<int, 11> s_wii_buttons_bitmask{{
WiimoteEmu::Wiimote::PAD_DOWN, WiimoteEmu::Wiimote::PAD_UP, WiimoteEmu::Wiimote::PAD_LEFT,
WiimoteEmu::Wiimote::PAD_RIGHT, WiimoteEmu::Wiimote::BUTTON_A, WiimoteEmu::Wiimote::BUTTON_B,
WiimoteEmu::Wiimote::BUTTON_ONE, WiimoteEmu::Wiimote::BUTTON_TWO,
WiimoteEmu::Wiimote::BUTTON_PLUS, WiimoteEmu::Wiimote::BUTTON_MINUS,
WiimoteEmu::Wiimote::PAD_DOWN,
WiimoteEmu::Wiimote::PAD_UP,
WiimoteEmu::Wiimote::PAD_LEFT,
WiimoteEmu::Wiimote::PAD_RIGHT,
WiimoteEmu::Wiimote::BUTTON_A,
WiimoteEmu::Wiimote::BUTTON_B,
WiimoteEmu::Wiimote::BUTTON_ONE,
WiimoteEmu::Wiimote::BUTTON_TWO,
WiimoteEmu::Wiimote::BUTTON_PLUS,
WiimoteEmu::Wiimote::BUTTON_MINUS,
WiimoteEmu::Wiimote::BUTTON_HOME,
}};
constexpr std::array<int, 15> s_cc_buttons_bitmask{{
WiimoteEmu::Classic::PAD_DOWN, WiimoteEmu::Classic::PAD_UP, WiimoteEmu::Classic::PAD_LEFT,
WiimoteEmu::Classic::PAD_RIGHT, WiimoteEmu::Classic::BUTTON_A, WiimoteEmu::Classic::BUTTON_B,
WiimoteEmu::Classic::BUTTON_X, WiimoteEmu::Classic::BUTTON_Y, WiimoteEmu::Classic::BUTTON_PLUS,
WiimoteEmu::Classic::BUTTON_MINUS, WiimoteEmu::Classic::TRIGGER_L,
WiimoteEmu::Classic::TRIGGER_R, WiimoteEmu::Classic::BUTTON_ZR, WiimoteEmu::Classic::BUTTON_ZL,
WiimoteEmu::Classic::PAD_DOWN,
WiimoteEmu::Classic::PAD_UP,
WiimoteEmu::Classic::PAD_LEFT,
WiimoteEmu::Classic::PAD_RIGHT,
WiimoteEmu::Classic::BUTTON_A,
WiimoteEmu::Classic::BUTTON_B,
WiimoteEmu::Classic::BUTTON_X,
WiimoteEmu::Classic::BUTTON_Y,
WiimoteEmu::Classic::BUTTON_PLUS,
WiimoteEmu::Classic::BUTTON_MINUS,
WiimoteEmu::Classic::TRIGGER_L,
WiimoteEmu::Classic::TRIGGER_R,
WiimoteEmu::Classic::BUTTON_ZR,
WiimoteEmu::Classic::BUTTON_ZL,
WiimoteEmu::Classic::BUTTON_HOME,
}};

View file

@ -328,8 +328,9 @@ static wxString shader_compile_before_start_desc =
"queue may reduce frame rates. Otherwise, if unsure, leave this unchecked.");
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
: wxDialog(parent, wxID_ANY, wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(StrToWxStr(title)))),
: wxDialog(parent, wxID_ANY,
wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(StrToWxStr(title)))),
vconfig(g_Config)
{
// We don't need to load the config if the core is running, since it would have been done