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Reformat all the things!
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parent
d27e85e9d7
commit
40bb9974f2
179 changed files with 1888 additions and 991 deletions
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@ -263,11 +263,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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"vec4 sampleEFB(ivec3 pos) {\n"
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" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
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" for(int i=0; i<" +
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samples.str() + "; i++)\n"
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" color += texelFetch(samp9, pos, i);\n"
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" return color / " +
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samples.str() + ";\n"
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"}\n";
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samples.str() +
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"; i++)\n"
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" color += texelFetch(samp9, pos, i);\n"
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" return color / " +
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samples.str() +
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";\n"
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"}\n";
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}
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else
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{
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@ -275,11 +277,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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"vec4 sampleEFB(ivec3 pos) {\n"
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" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
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" for(int i=0; i<" +
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samples.str() + "; i++)\n"
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" color += texelFetch(samp9, pos.xy, i);\n"
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" return color / " +
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samples.str() + ";\n"
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"}\n";
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samples.str() +
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"; i++)\n"
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" color += texelFetch(samp9, pos.xy, i);\n"
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" return color / " +
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samples.str() +
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";\n"
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"}\n";
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}
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}
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@ -316,21 +320,23 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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layers << m_EFBLayers;
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std::string gs = "layout(triangles) in;\n"
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"layout(triangle_strip, max_vertices = " +
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vertices.str() + ") out;\n"
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"flat out int layer;\n"
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"void main()\n"
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"{\n"
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" for (int j = 0; j < " +
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layers.str() + "; ++j) {\n"
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" for (int i = 0; i < 3; ++i) {\n"
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" layer = j;\n"
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" gl_Layer = j;\n"
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" gl_Position = gl_in[i].gl_Position;\n"
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" EmitVertex();\n"
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" }\n"
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" EndPrimitive();\n"
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" }\n"
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"}\n";
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vertices.str() +
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") out;\n"
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"flat out int layer;\n"
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"void main()\n"
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"{\n"
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" for (int j = 0; j < " +
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layers.str() +
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"; ++j) {\n"
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" for (int i = 0; i < 3; ++i) {\n"
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" layer = j;\n"
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" gl_Layer = j;\n"
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" gl_Position = gl_in[i].gl_Position;\n"
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" EmitVertex();\n"
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" }\n"
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" EndPrimitive();\n"
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" }\n"
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"}\n";
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ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
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(m_EFBLayers > 1) ? gs : "");
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