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VideoCommon: Make dst_alpha state implicit.
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parent
b7d8bd13a6
commit
41b0c74e30
33 changed files with 79 additions and 149 deletions
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@ -132,12 +132,12 @@ void ShaderCache::Shutdown()
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s_vs_disk_cache.Close();
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}
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void ShaderCache::LoadAndSetActiveShaders(DSTALPHA_MODE ps_dst_alpha_mode, u32 gs_primitive_type)
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void ShaderCache::LoadAndSetActiveShaders(u32 gs_primitive_type)
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{
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SetCurrentPrimitiveTopology(gs_primitive_type);
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GeometryShaderUid gs_uid = GetGeometryShaderUid(gs_primitive_type);
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PixelShaderUid ps_uid = GetPixelShaderUid(ps_dst_alpha_mode);
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PixelShaderUid ps_uid = GetPixelShaderUid();
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VertexShaderUid vs_uid = GetVertexShaderUid();
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bool gs_changed = gs_uid != s_last_geometry_shader_uid;
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@ -156,7 +156,7 @@ void ShaderCache::LoadAndSetActiveShaders(DSTALPHA_MODE ps_dst_alpha_mode, u32 g
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if (ps_changed)
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{
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HandlePSUIDChange(ps_uid, ps_dst_alpha_mode);
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HandlePSUIDChange(ps_uid);
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}
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if (vs_changed)
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@ -219,7 +219,7 @@ void ShaderCache::HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_t
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}
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}
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void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_alpha_mode)
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void ShaderCache::HandlePSUIDChange(PixelShaderUid ps_uid)
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{
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s_last_pixel_shader_uid = ps_uid;
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