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Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@852 8ced0084-cf51-0410-be5f-012b33b47a6e
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2 changed files with 13 additions and 12 deletions
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@ -163,11 +163,7 @@ bool VertexShaderMngr::CompileVertexShader(VERTEXSHADER& vs, const char* pstrpro
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{
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char stropt[64];
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sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
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#ifdef _WIN32
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const char* opts[] = {"-profileopts",stropt,"-O2", "-q", NULL};
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#else
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const char* opts[] = {"-profileopts",stropt,"-q", NULL};
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#endif
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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ERROR_LOG("Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
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