Finish implementing gamma correction in DX9.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania 2010-12-31 07:06:53 +00:00
parent 8a711eadac
commit 41c40bcd50
3 changed files with 14 additions and 5 deletions

View file

@ -90,7 +90,7 @@ Renderer::~Renderer()
prev_efb_format = (unsigned int)-1;
}
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
if (!fbWidth || !fbHeight)
return;