mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 04:08:55 +00:00
OpenGL: Reimplement shader uid debugging.
This commit is contained in:
parent
f2a8fbb314
commit
41c4108ce6
2 changed files with 67 additions and 2 deletions
|
@ -51,6 +51,11 @@ public:
|
|||
return memcmp(this->values, obj.values, sizeof(values)) == 0;
|
||||
}
|
||||
|
||||
bool operator != (const ShaderUid& obj) const
|
||||
{
|
||||
return memcmp(this->values, obj.values, sizeof(values)) != 0;
|
||||
}
|
||||
|
||||
// TODO: Store last frame used and order by that? makes much more sense anyway...
|
||||
bool operator < (const ShaderUid& obj) const
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue