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Changes for OpenGL plugin:
- Render targets should not have an alpha channel - Use correct source rectangle for render-to-texture effects - Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference) The background of the "Stage Clear" screen in SSBM is now fixed! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
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3 changed files with 10 additions and 7 deletions
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@ -250,7 +250,10 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
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u8 *dest_ptr = Memory_GetPtr(address);
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u32 source_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(source) : Renderer::ResolveAndGetRenderTarget(source);
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TRectangle scaledTargetSource;
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source.Scale(Renderer::GetTargetScaleX(), Renderer::GetTargetScaleY(), &scaledTargetSource);
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u32 source_texture = bFromZBuffer ? Renderer::ResolveAndGetDepthTarget(scaledTargetSource) : Renderer::ResolveAndGetRenderTarget(scaledTargetSource);
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int width = source.right - source.left;
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int height = source.bottom - source.top;
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