FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.

This commit is contained in:
Jules Blok 2014-12-04 14:59:16 +01:00
parent 6d5e9cb5b1
commit 42bb48bd46
5 changed files with 24 additions and 17 deletions

View file

@ -226,7 +226,7 @@ TextureCache::TCacheEntryBase* TextureCache::CreateRenderTargetTexture(
glGenFramebuffers(1, &entry->framebuffer);
FramebufferManager::SetFramebuffer(entry->framebuffer);
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, entry->texture, 0);
FramebufferManager::FramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_ARRAY, entry->texture, 0);
SetStage();