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VertexManagerBase resource changes
This commit is contained in:
parent
a9b02e2c1f
commit
43523b6e9f
2 changed files with 91 additions and 135 deletions
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@ -38,6 +38,7 @@
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Resources/MeshResource.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/TextureInfo.h"
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@ -113,29 +114,6 @@ static bool IsNormalProjection(const Projection::Raw& projection, const Viewport
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config.widescreen_heuristic_aspect_ratio_slop;
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}
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static void GetTextureAndSamplerFromResource(
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const GraphicsModSystem::MaterialResource::TextureLikeResource& texture_like_resource,
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VideoCommon::CameraManager& camera_manager, const AbstractTexture** texture,
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const SamplerState** sampler, u32* sampler_index, std::string_view* texture_hash)
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{
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std::visit(
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overloaded{[&](const GraphicsModSystem::TextureResource& texture_resource) {
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*sampler = texture_resource.sampler;
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*sampler_index = texture_resource.sampler_index;
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*texture = texture_resource.texture;
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*texture_hash = texture_resource.texture_hash_for_sampler;
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},
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[&](const GraphicsModSystem::InputRenderTargetResource& render_target_resource) {
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*sampler = render_target_resource.sampler;
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*sampler_index = render_target_resource.sampler_index;
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*texture = camera_manager.GetRenderTarget(
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render_target_resource.camera_originating_draw_call,
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render_target_resource.render_target_name);
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*texture_hash = render_target_resource.texture_hash_for_sampler;
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}},
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texture_like_resource);
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}
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VertexManagerBase::VertexManagerBase()
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: m_cpu_vertex_buffer(MAXVBUFFERSIZE), m_cpu_index_buffer(MAXIBUFFERSIZE)
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{
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@ -1208,7 +1186,7 @@ void VertexManagerBase::DrawEmulatedMesh(VideoCommon::CameraManager& camera_mana
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memcpy(vertex_shader_manager.constants.custom_transform.data(), custom_transform.data.data(),
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4 * sizeof(float4));
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const auto camera_view = camera_manager.GetCurrentCameraView({});
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const auto camera_view = camera_manager.GetCurrentCameraView();
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if (camera_view.transform)
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{
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@ -1257,7 +1235,7 @@ void VertexManagerBase::DrawEmulatedMesh(VideoCommon::CameraManager& camera_mana
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// Do we have any other views? If so we need to redraw with those
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// frame buffers...
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const auto camera_views = camera_manager.GetAdditionalViews({});
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const auto camera_views = camera_manager.GetAdditionalViews();
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for (const auto additional_camera_view : camera_views)
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{
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if (xfmem.projection.type == ProjectionType::Orthographic &&
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@ -1297,13 +1275,11 @@ void VertexManagerBase::DrawEmulatedMesh(VideoCommon::CameraManager& camera_mana
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}
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}
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void VertexManagerBase::DrawEmulatedMesh(GraphicsModSystem::MaterialResource* material_resource,
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void VertexManagerBase::DrawEmulatedMesh(const VideoCommon::MaterialResource::Data& material_data,
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const GraphicsModSystem::DrawDataView& draw_data,
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const Common::Matrix44& custom_transform,
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VideoCommon::CameraManager& camera_manager)
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{
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if (material_resource)
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{
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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memcpy(vertex_shader_manager.constants.custom_transform.data(), custom_transform.data.data(),
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@ -1325,16 +1301,11 @@ void VertexManagerBase::DrawEmulatedMesh(GraphicsModSystem::MaterialResource* ma
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}
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DrawViewsWithMaterial(base_vertex, base_index, m_index_generator.GetIndexLen(),
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m_current_primitive_type, draw_data, material_resource, camera_manager);
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}
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else
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{
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DrawEmulatedMesh(camera_manager, custom_transform);
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}
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m_current_primitive_type, draw_data, material_data, camera_manager);
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}
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void VertexManagerBase::DrawCustomMesh(GraphicsModSystem::DrawCallID draw_call,
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GraphicsModSystem::MeshResource* mesh_resource,
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const VideoCommon::MeshResource::Data& mesh_data,
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const GraphicsModSystem::DrawDataView& draw_data,
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const Common::Matrix44& custom_transform,
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bool ignore_mesh_transform,
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@ -1343,81 +1314,65 @@ void VertexManagerBase::DrawCustomMesh(GraphicsModSystem::DrawCallID draw_call,
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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const auto process_mesh_chunk = [&](const GraphicsModSystem::MeshChunkResource& mesh_chunk,
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std::span<const u16> index_data) {
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const auto process_mesh_chunk = [&](const VideoCommon::MeshResource::MeshChunk& mesh_chunk) {
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// TODO: draw with a generic material?
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if (!mesh_chunk.material) [[unlikely]]
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if (!mesh_chunk.GetMaterial()) [[unlikely]]
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return;
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if (!mesh_chunk.material->pipeline || !mesh_chunk.material->pipeline->m_config.vertex_shader ||
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!mesh_chunk.material->pipeline->m_config.pixel_shader) [[unlikely]]
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{
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return;
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}
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if (mesh_chunk.vertex_data.empty() || index_data.empty()) [[unlikely]]
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const auto material_data = mesh_chunk.GetMaterial()->GetData();
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if (!material_data) [[unlikely]]
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return;
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vertex_shader_manager.SetVertexFormat(mesh_chunk.components_available,
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mesh_chunk.vertex_format->GetVertexDeclaration());
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const auto pipeline = material_data->GetPipeline();
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if (!pipeline->m_config.vertex_shader || !pipeline->m_config.pixel_shader) [[unlikely]]
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return;
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const auto vertex_data = mesh_chunk.GetVertexData();
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const auto index_data = mesh_chunk.GetIndexData();
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if (vertex_data.empty() || index_data.empty()) [[unlikely]]
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return;
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vertex_shader_manager.SetVertexFormat(
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mesh_chunk.GetComponentsAvailable(),
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mesh_chunk.GetNativeVertexFormat()->GetVertexDeclaration());
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Common::Matrix44 computed_transform;
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computed_transform = Common::Matrix44::Translate(mesh_resource->pivot_point) * custom_transform;
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computed_transform = Common::Matrix44::Translate(mesh_chunk.GetPivotPoint()) * custom_transform;
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if (!ignore_mesh_transform)
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{
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computed_transform *= mesh_chunk.transform;
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computed_transform *= mesh_chunk.GetTransform();
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}
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memcpy(vertex_shader_manager.constants.custom_transform.data(), computed_transform.data.data(),
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4 * sizeof(float4));
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u32 base_vertex, base_index;
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UploadUtilityVertices(mesh_chunk.vertex_data.data(), mesh_chunk.vertex_stride,
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static_cast<u32>(mesh_chunk.vertex_data.size()), index_data.data(),
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UploadUtilityVertices(vertex_data.data(), mesh_chunk.GetVertexStride(),
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static_cast<u32>(vertex_data.size()), index_data.data(),
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static_cast<u32>(index_data.size()), &base_vertex, &base_index);
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DrawViewsWithMaterial(base_vertex, base_index, static_cast<u32>(index_data.size()),
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mesh_chunk.primitive_type, draw_data, mesh_chunk.material,
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camera_manager);
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mesh_chunk.GetPrimitiveType(), draw_data, *material_data, camera_manager);
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};
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if (mesh_resource->draw_call_to_gpu_skinning_mesh_chunk.empty())
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for (const auto& mesh_chunk : mesh_data.GetMeshChunks(draw_call))
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{
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for (const auto& mesh_chunk : mesh_resource->mesh_chunks)
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{
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process_mesh_chunk(mesh_chunk, mesh_chunk.index_data);
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}
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}
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else
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{
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if (const auto iter = mesh_resource->draw_call_to_gpu_skinning_mesh_chunk.find(draw_call);
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iter != mesh_resource->draw_call_to_gpu_skinning_mesh_chunk.end())
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{
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auto& gpu_skinning_chunks = iter->second;
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for (const auto& skinning_chunk : gpu_skinning_chunks)
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{
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process_mesh_chunk(skinning_chunk, skinning_chunk.index_data);
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}
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}
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process_mesh_chunk(mesh_chunk);
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}
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}
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void VertexManagerBase::DrawViewsWithMaterial(
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u32 base_vertex, u32 base_index, u32 index_size, PrimitiveType primitive_type,
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const GraphicsModSystem::DrawDataView& draw_data,
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GraphicsModSystem::MaterialResource* material_resource,
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const VideoCommon::MaterialResource::Data& material_data,
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VideoCommon::CameraManager& camera_manager)
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{
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if (!material_resource) [[unlikely]]
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return;
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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AbstractFramebuffer* frame_buffer_to_restore = nullptr;
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const auto camera_view = camera_manager.GetCurrentCameraView(material_resource->render_targets);
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const auto additional_camera_views =
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camera_manager.GetAdditionalViews(material_resource->render_targets);
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const auto camera_view = camera_manager.GetCurrentCameraView();
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const auto additional_camera_views = camera_manager.GetAdditionalViews();
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if (camera_view.framebuffer || !additional_camera_views.empty())
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{
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frame_buffer_to_restore = g_gfx->GetCurrentFramebuffer();
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@ -1430,6 +1385,8 @@ void VertexManagerBase::DrawViewsWithMaterial(
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if (camera_view.transform)
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{
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// Get the current camera id, if it changed
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// we need to reload our projection matrix
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const u64 camera_id = Common::ToUnderlying<>(camera_view.id);
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if (m_last_camera_id != camera_id)
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{
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@ -1440,6 +1397,7 @@ void VertexManagerBase::DrawViewsWithMaterial(
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}
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else
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{
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// If we had a camera last draw but none this draw we need to reload our projection matrix
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if (m_last_camera_id)
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{
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vertex_shader_manager.ForceProjectionMatrixUpdate(system.GetXFStateManager(),
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@ -1447,10 +1405,10 @@ void VertexManagerBase::DrawViewsWithMaterial(
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}
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m_last_camera_id.reset();
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}
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DrawWithMaterial(base_vertex, base_index, index_size, primitive_type, draw_data,
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material_resource, camera_manager);
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DrawWithMaterial(base_vertex, base_index, index_size, primitive_type, draw_data, material_data,
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camera_manager);
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// Do we have any other views? If so we need to redraw with the current material to those
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// Do we have any other views? If so, we need to redraw with the current material to those
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// frame buffers...
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for (const auto additional_camera_view : additional_camera_views)
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{
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@ -1479,8 +1437,8 @@ void VertexManagerBase::DrawViewsWithMaterial(
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}
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m_last_camera_id.reset();
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}
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DrawWithMaterial(base_vertex, base_index, index_size, primitive_type, draw_data,
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material_resource, camera_manager);
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DrawWithMaterial(base_vertex, base_index, index_size, primitive_type, draw_data, material_data,
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camera_manager);
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}
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if (frame_buffer_to_restore)
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@ -1488,22 +1446,20 @@ void VertexManagerBase::DrawViewsWithMaterial(
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g_gfx->SetFramebuffer(frame_buffer_to_restore);
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}
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if (material_resource->next)
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if (auto next_material = material_data.GetNextMaterial())
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{
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DrawViewsWithMaterial(base_vertex, base_index, index_size, primitive_type, draw_data,
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material_resource->next, camera_manager);
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const auto data = next_material->GetData();
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DrawViewsWithMaterial(base_vertex, base_index, index_size, primitive_type, draw_data, *data,
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camera_manager);
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}
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}
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void VertexManagerBase::DrawWithMaterial(u32 base_vertex, u32 base_index, u32 index_size,
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PrimitiveType primitive_type,
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const GraphicsModSystem::DrawDataView& draw_data,
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GraphicsModSystem::MaterialResource* material_resource,
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const VideoCommon::MaterialResource::Data& material_data,
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VideoCommon::CameraManager& camera_manager)
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{
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if (!material_resource) [[unlikely]]
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return;
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auto& system = Core::System::GetInstance();
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auto& geometry_shader_manager = system.GetGeometryShaderManager();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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@ -1511,45 +1467,45 @@ void VertexManagerBase::DrawWithMaterial(u32 base_vertex, u32 base_index, u32 in
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// Now we can upload uniforms, as nothing else will override them.
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geometry_shader_manager.SetConstants(primitive_type);
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pixel_shader_manager.SetConstants();
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if (!material_resource->pixel_uniform_data.empty())
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const auto pixel_uniforms = material_data.GetPixelUniforms();
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if (!pixel_uniforms.empty())
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{
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pixel_shader_manager.custom_constants = material_resource->pixel_uniform_data;
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pixel_shader_manager.custom_constants = pixel_uniforms;
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pixel_shader_manager.custom_constants_dirty = true;
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}
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UploadUniforms();
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g_gfx->SetPipeline(material_resource->pipeline);
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g_gfx->SetPipeline(material_data.GetPipeline());
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const std::size_t custom_sampler_index_offset = 8;
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for (std::size_t i = 0; i < material_resource->textures.size(); i++)
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for (const auto& texture_like : material_data.GetTextures())
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{
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auto& texture_like_resource = material_resource->textures[i];
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const AbstractTexture* texture = nullptr;
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const SamplerState* sampler = nullptr;
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std::string_view texture_hash = "";
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u32 sampler_index = 0;
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GetTextureAndSamplerFromResource(texture_like_resource, camera_manager, &texture, &sampler,
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&sampler_index, &texture_hash);
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if ((sampler == nullptr && texture_hash.empty()) || texture == nullptr) [[unlikely]]
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if (texture_like.texture == nullptr) [[unlikely]]
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continue;
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if (!texture_hash.empty())
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if (texture_like.sampler_origin == VideoCommon::TextureSamplerValue::SamplerOrigin::Asset)
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{
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sampler = &texture_like.sampler;
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}
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else
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{
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if (!texture_like.texture_hash.empty())
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{
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for (const auto& texture_view : draw_data.textures)
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{
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if (texture_view.hash_name == texture_hash)
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if (texture_view.hash_name == texture_like.texture_hash)
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{
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sampler = &draw_data.samplers[texture_view.unit];
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break;
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}
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}
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}
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}
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if (!sampler)
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continue;
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g_gfx->SetTexture(sampler_index + custom_sampler_index_offset, texture);
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g_gfx->SetSamplerState(sampler_index + custom_sampler_index_offset, *sampler);
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g_gfx->SetTexture(texture_like.sampler_index, texture_like.texture);
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g_gfx->SetSamplerState(texture_like.sampler_index, *sampler);
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}
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DrawCurrentBatch(base_index, index_size, base_vertex);
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@ -15,6 +15,8 @@
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#include "VideoCommon/CPUCull.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/Resources/MaterialResource.h"
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#include "VideoCommon/Resources/MeshResource.h"
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#include "VideoCommon/ShaderCache.h"
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#include "VideoCommon/VideoEvents.h"
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@ -31,14 +33,12 @@ namespace GraphicsModSystem
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enum class DrawCallID : unsigned long long;
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struct DrawDataView;
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struct MaterialResource;
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struct MeshResource;
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} // namespace GraphicsModSystem
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namespace VideoCommon
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{
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class CameraManager;
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}
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} // namespace VideoCommon
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struct Slope
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{
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@ -195,14 +195,14 @@ public:
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const Common::Matrix44& custom_transform = Common::Matrix44::Identity());
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// Draws the normal mesh sourced from emulation, with a custom shader and/or transform
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void DrawEmulatedMesh(GraphicsModSystem::MaterialResource* material_resource,
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void DrawEmulatedMesh(const VideoCommon::MaterialResource::Data& material_data,
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const GraphicsModSystem::DrawDataView& draw_data,
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const Common::Matrix44& custom_transform,
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VideoCommon::CameraManager& camera_manager);
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// Draw a custom mesh sourced from a mod, with a custom shader and custom vertex information
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void DrawCustomMesh(GraphicsModSystem::DrawCallID draw_call,
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GraphicsModSystem::MeshResource* mesh_resource,
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const VideoCommon::MeshResource::Data& mesh_data,
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const GraphicsModSystem::DrawDataView& draw_data,
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const Common::Matrix44& custom_transform, bool ignore_mesh_transform,
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VideoCommon::CameraManager& camera_manager);
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@ -213,14 +213,14 @@ protected:
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void DrawViewsWithMaterial(u32 base_vertex, u32 base_index, u32 index_size,
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PrimitiveType primitive_type,
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const GraphicsModSystem::DrawDataView& draw_data,
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GraphicsModSystem::MaterialResource* material_resource,
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const VideoCommon::MaterialResource::Data& material_data,
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VideoCommon::CameraManager& camera_manager);
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// Draws the current mesh data with a material
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void DrawWithMaterial(u32 base_vertex, u32 base_index, u32 index_size,
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PrimitiveType primitive_type,
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const GraphicsModSystem::DrawDataView& draw_data,
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GraphicsModSystem::MaterialResource* material_resource,
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const VideoCommon::MaterialResource::Data& material_data,
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VideoCommon::CameraManager& camera_manager);
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;
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