Merge pull request #1948 from magumagu/remove-efb-cache

Remove EFB to RAM cache, and simplify code.
This commit is contained in:
Markus Wick 2015-01-27 09:42:15 +01:00
commit 43605f8716
9 changed files with 73 additions and 139 deletions

View file

@ -115,12 +115,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
invalidate_texture_cache_requested = false;
}
// TODO: Probably shouldn't clear all render targets here, just mark them dirty or something.
if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable) // TODO: not sure if this is needed?
{
g_texture_cache->ClearRenderTargets();
}
if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
{
@ -133,7 +127,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
backup_config.s_hires_textures = config.bHiresTextures;
backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable;
backup_config.s_stereo_3d = config.iStereoMode > 0;
backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
}
@ -218,16 +211,6 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
}
}
bool TextureCache::Find(u32 start_address, u64 hash)
{
TexCache::iterator iter = textures.lower_bound(start_address);
if (iter->second->hash == hash)
return true;
return false;
}
bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
{
if (addr + size_in_bytes <= range_address)
@ -247,7 +230,7 @@ void TextureCache::ClearRenderTargets()
while (iter != tcend)
{
if (iter->second->type == TCET_EC_VRAM)
if (iter->second->IsEfbCopy())
{
FreeTexture(iter->second);
textures.erase(iter++);
@ -381,8 +364,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// 2. a) For EFB copies, only the hash and the texture address need to match
if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr)
{
entry->type = TCET_EC_VRAM;
// TODO: Print a warning if the format changes! In this case,
// we could reinterpret the internal texture object data to the new pixel format
// (similar to what is already being done in Renderer::ReinterpretPixelFormat())
@ -451,7 +432,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
config.height = height;
config.levels = texLevels;
entry = AllocateTexture(config);
entry->type = TCET_NORMAL;
GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
entry->SetGeneralParameters(address, texture_size, full_format);
@ -461,11 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
// load texture
entry->Load(width, height, expandedWidth, 0);
if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
entry->type = TCET_EC_DYNAMIC;
else
entry->type = TCET_NORMAL;
std::string basename = "";
if (g_ActiveConfig.bDumpTextures && !hires_tex)
{
@ -833,7 +808,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
entry->SetDimensions(tex_w, tex_h, 1);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;
entry->frameCount = FRAMECOUNT_INVALID;